Creating a Character

Creating a Character

  • Right-click on the hierarchy window to open the creation dialog and select the Character option from the ECM2 category.

  • It will create an empty character (no visual representation) named Character.

Make sure its origin is set to (0, 0, 0) as this will save you troubles when parenting your model.

  • Parent your model to this newly Character GameObject. For this example, we'll use the included ECM2_Capsule model.

  • In the CharacterMovement component, adjust your radius and height values (this will automatically configure your character’s capsule collider) to better fit your character’s model.

At this point, we have a fully configured and ready character; however, we are unable to move or control it. We will address and resolve this in the following section.

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