Creating a Character
Last updated
Last updated
Right-click on the hierarchy window to open the creation dialog and select the Character option from the ECM2 category.
It will create an empty character (no visual representation) named Character.
Make sure its origin is set to (0, 0, 0) as this will save you troubles when parenting your model.
Parent your model to this newly Character
GameObject
. For this example, we'll use the included ECM2_Capsule model.
In the CharacterMovement
component, adjust your radius and height values (this will automatically configure your character’s capsule collider) to better fit your character’s model.
At this point, we have a fully configured and ready character; however, we are unable to move or control it. We will address and resolve this in the following section.