Easy Character Movement 2
  • Easy Character Movement 2
  • User Manual
    • General
      • Package Contents
      • Getting Started
      • Change Log
      • Components
        • Character
        • NavMesh Character
        • Character Movement
        • Slope Limit Behaviour
        • Physics Volume
        • Root Motion Controller
      • Examples
  • WALKTHROUGH
    • Creating a Character
    • Controlling a Character
    • Animating a Character
    • Extending a Character
    • Collision Detection and Events
    • Physics
    • Moving Platforms
    • AI Navigation
    • Cinemachine
  • SUPPORT
    • Customer Support
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  1. WALKTHROUGH

Creating a Character

PreviousExamplesNextControlling a Character

Last updated 1 year ago

Creating a Character

  • Right-click on the hierarchy window to open the creation dialog and select the Character option from the ECM2 category.

  • It will create an empty character (no visual representation) named Character.

Make sure its origin is set to (0, 0, 0) as this will save you troubles when parenting your model.

  • Parent your model to this newly Character GameObject. For this example, we'll use the included ECM2_Capsule model.

  • In the CharacterMovement component, adjust your radius and height values (this will automatically configure your character’s capsule collider) to better fit your character’s model.

At this point, we have a fully configured and ready character; however, we are unable to move or control it. We will address and resolve this in the following section.

Newly created Character
Character's model
CharacterMovement component