# Creating a Character

## Creating a Character

* Right-click on the hierarchy window to open the creation dialog and select the **Character** option from the **ECM2** category.

&#x20;      ![](/files/0bIF3ZMLgVadkpId4iuR)

* &#x20;It will create an empty character (no visual representation) named **Character.**

<figure><img src="/files/DoB2meOJls1WNOZGGgrb" alt=""><figcaption><p>Newly created Character</p></figcaption></figure>

{% hint style="info" %}
Make sure its origin is set to (0, 0, 0) as this will save you troubles when parenting your model.
{% endhint %}

* Parent your model to this newly `Character` `GameObject`. For this example, we'll use the included **ECM2\_Capsule** model.

<figure><img src="/files/gZLciA8PsW443hMBMTSP" alt=""><figcaption><p>Character's model</p></figcaption></figure>

* In the `CharacterMovement` component, adjust your **radius** and **height** values (this will automatically configure your character’s capsule collider) to better fit your character’s model.

<figure><img src="/files/jVT8sX0PTIQLH4FJY8fu" alt=""><figcaption><p>CharacterMovement component</p></figcaption></figure>

At this point, we have a fully configured and ready character; however, we are unable to move or control it. We will address and resolve this in the following section.


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