A PhysicsVolume is a helper component used to define volumes such as water, air, oil, etc., and/or modify a character's behaviors. When a Character is inside this volume, it will react according to the defined settings.
Properties
/// <summary>
/// This volume collider (trigger).
/// </summary>
public BoxCollider boxCollider
/// <summary>
/// Determines which PhysicsVolume takes precedence if they overlap (higher value == higher priority).
/// </summary>
public int priority
/// <summary>
/// Determines the amount of friction applied by the volume as Character's using CharacterMovement move through it.
/// The higher this value, the harder it will feel to move through the volume.
/// </summary>
public float friction
/// <summary>
/// Determines the terminal velocity of Character's using CharacterMovement when falling.
/// </summary>
public float maxFallSpeed
/// <summary>
/// Determines if the volume contains a fluid, like water.
/// </summary>
public bool waterVolume