A PhysicsVolume is a helper component used to define volumes such as water, air, oil, etc., and/or modify a character's behaviors. When a Character is inside this volume, it will react according to the defined settings.
Properties
/// <summary>/// This volume collider (trigger)./// </summary>public BoxCollider boxCollider/// <summary>/// Determines which PhysicsVolume takes precedence if they overlap (higher value == higher priority)./// </summary>publicint priority/// <summary>/// Determines the amount of friction applied by the volume as Character's using CharacterMovement move through it./// The higher this value, the harder it will feel to move through the volume./// </summary>publicfloat friction/// <summary>/// Determines the terminal velocity of Character's using CharacterMovement when falling./// </summary>publicfloat maxFallSpeed/// <summary>/// Determines if the volume contains a fluid, like water./// </summary>publicbool waterVolume