Root Motion Controller
Description
The RootMotionController
is a utility component designed to enhance root motion support. This component is responsible for calculating and supplying root motion velocity and rotation to the Character
class.
Public Methods
/// <summary>
/// Flush any accumulated deltas.
/// This prevents accumulation while character is toggling root motion.
/// </summary>
public virtual void FlushAccumulatedDeltas()
/// <summary>
/// Return current root motion rotation and clears accumulated delta rotation.
/// </summary>
public virtual Quaternion ConsumeRootMotionRotation()
/// <summary>
/// Return current root motion velocity and clears accumulated delta positions.
/// </summary>
public virtual Vector3 ConsumeRootMotionVelocity(float deltaTime)
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