Root Motion Controller

Description

The RootMotionController is a utility component designed to enhance root motion support. This component is responsible for calculating and supplying root motion velocity and rotation to the Character class.

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The RootMotionController component must be added to the GameObject with your Animator, usually the model of your character.

Public Methods

/// <summary>
/// Flush any accumulated deltas.
/// This prevents accumulation while character is toggling root motion.
/// </summary>

public virtual void FlushAccumulatedDeltas()

/// <summary>
/// Return current root motion rotation and clears accumulated delta rotation.
/// </summary>

public virtual Quaternion ConsumeRootMotionRotation()

/// <summary>
/// Return current root motion velocity and clears accumulated delta positions.
/// </summary>

public virtual Vector3 ConsumeRootMotionVelocity(float deltaTime)

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