Components

These are the core components included in ECM2:
  • Character
    The Character is built on top of the CharacterMovement component and serves as a base for all your game avatars, whether they are player-controlled or AI-controlled.
  • The NavMeshCharacter component extends a Character through composition, providing additional navigation capabilities based on a NavMesh.
  • The CharacterMovement component is a robust and feature-rich fully kinematic character controller, also known as a motor.
  • The SlopeLimitBehaviour component overrides the CharacterMovement slopeLimit property, enabling the definition of per-object walk-ability behavior instead of per-face.
  • The PhysicsVolume component allows you to define physics volumes (trigger areas) such as water, air, oil, etc. Characters will react according to these settings when inside this volume.
  • The RootMotionController is a helper component designed to retrieve the Animator's root motion velocity vector, denoted as animRootMotionVelocity. When root motion is enabled, this provides the animation velocity to the associated Character class.
Last modified 1mo ago